2019 GOGO Tire: Dx12 Mesh Tessellation Research

GOGO tires 2019

GOGO tires 2019

GOG tire Dx12 mesh tessellation detial using GTX 1080Ti.

GOG tire Dx12 mesh tessellation detial using GTX 1080Ti.

Render was made using Iray in Substance Painter.

Render was made using Iray in Substance Painter.

The model was made in Rhinoceros 3D using the work in progress Rhino 7 version.

The model was made in Rhinoceros 3D using the work in progress Rhino 7 version.

GOGO render image showing tire tesselletion.

GOGO render image showing tire tesselletion.

Tesselletion detial

Tesselletion detial

Texture color, roghness detail

Texture color, roghness detail

AM1908 Project, GOGO Tires is a study about Dx11 and Dx12 mesh tessellation polygon subdivision for game development. The mesh was done using latest Rhinoceros3D 7 WIP and later painted in Adobe Substance Painter 2019, where photorealism was in mind. All were made by hand. As branding intention, "GOGO" (Go go expression meaning) was created for the purpose and represent the 4 wheels of a vehicle.

GOGO Tires 3D asset is available in the asset store: https://assetstore.unity.com/publishers/10393